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Dune 2000 download for android
Dune 2000 download for android








dune 2000 download for android

A world map from which the next mission is chosen.

dune 2000 download for android

Some key elements that first appeared in Dune II and later appear in many other RTS games include: The Dune II interface was the template for subsequent RTS designs Nine territories must be fought, irrespective of house, to reach the endgame. This affects primarily the enemy house fought in the next mission, as all missions except the first two require the destruction of the enemy. Some spice may be concealed as bumps on the terrain (a "spice bloom") that become spice fields when they are shot at, or when a unit runs over them (the unit is destroyed in the ensuing "spice blow").Ī map of the planet Arrakis is shown before most missions, where they can choose the next territory to play in among two or three. Spice fields are indicated by orange coloration on the sand, darker orange indicating high concentration. Structures will still gradually decay over time regardless of the presence of those concrete slabs, but they save repair costs in the long run. The player can only build on rocky terrain and must build concrete foundations to avoid deterioration of the structures due to the harsh weather conditions. In addition to enemy incursions, there are other dangers such as the marauding, gigantic sandworm, capable of swallowing vehicles and infantry whole but blocked by rocky terrain. Unlike later games such as Warcraft II: Tides of Darkness, the fog of war is lifted forever with initial exploration it does not become dark once more when units leave the area. As the units explore the map, the darkness is removed. The game map initially starts with a fog of war covering all area which is not covered by the player's units range of view. The basic strategy in the game is to harvest spice from the treacherous sand dunes using a harvester vehicle, convert the spice into credits via a refinery, and to build military units with these acquired credits in order to fend off and destroy the enemy. House Ordos is not featured in the Dune novels and is mentioned only in the non- canon The Dune Encyclopedia. The player takes the role of the commander of one of the three interplanetary houses, the Atreides, the Harkonnen or the Ordos, with the objective of wresting control of Arrakis from the other two houses. The weaponry and units also vary from house to house. The introductory, mission briefing and endgame cutscenes are different for each House, in keeping with their very disparate world views. The final showdown is the battle between the player's House against three enemy sides, among them Frederick's forces the Sardaukar (an unplayable elite force whose heavy infantry are particularly powerful). When the player dominates Arrakis on the world map, the two other enemy factions ally against their common enemy. Later, when the three Houses divide Arrakis among them, the player has to assault and capture enemy territories. In the first few missions, the objectives are to successfully establish a base on an unoccupied territory of Arrakis, to harvest spice, and to defeat intruders. The player is a military commander from a House of their choice. War begins as deputations from all three Houses arrive on Arrakis. To achieve this, he offers the sole governorship of Arrakis to whichever of the three Houses ( Atreides, Harkonnen, and the non-canon Ordos) delivers the most spice for him. Emperor Frederick IV of House Corrino is desperate for the harvesting of the valuable drug melange (also known as "the spice"), found only on the planet Arrakis, to pay off all of his debt incurred on internecine wars with family members.










Dune 2000 download for android