

It familiarizes players with key features of the interface, and that understanding can be transferred to other tools, which have different functions but similar execution. It’s a bit overwhelming to start, but as the tutorial goes on things should start to click. You’ll sculpt a world from scratch, paint it with textures, populate it with objects and creatures, assign characters behaviours, and create goals for them to accomplish.

Things get started with a 30-minute tutorial that leads you through the basics of creating 3-D action/adventure game. From puzzle games to sports games, it’s all possible once you’ve learned how the design tools work. Though you certainly will spend some time playing games (more on that in a bit), the primary objective here is to have fun making games.

Just don’t jump in thinking Project Spark is a game. This advertisement has not loaded yet, but your article continues below. The goal of that game was to provide players with an introduction to game design, letting them build and share their own simple games created within an easy-to-understand design module with a user-friendly graphical interface.
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Project Spark has its roots in a free XNA game called Kodu Game Lab created by Microsoft Research for Xbox 360 back in early 2009. There’s a pretty good chance a lot of you have never even heard of Project Spark. Then I thought: Isn’t losing track of time something that happens to game programmers when they’re really into their job?īut I’m getting ahead of myself. I believed for a moment that I must have accidentally changed my computer’s time zone or something. I sat down at my desk and literally was in disbelief that it was so late in the day. As I sit down to write this I’m coming off a five-hour design marathon that started at 9:00 in the morning and finished at 2:00 in the afternoon.
